Bean's Studio.

Unity2D中简单的相机跟随

字数统计: 63阅读时长: 1 min
2018/10/29

Code

CamraFollow
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraFollow : MonoBehaviour {
//跟随目标
public Transform _target;

//平滑系数
public float smoothing;

//跟随速度
private Vector3 velocity;

//写在LateUpdate中
void LateUpdate () {
if (_target != null)
{
this.transform.position = Vector3.SmoothDamp(this.transform.position, _target.transform.position, ref velocity, smoothing);
}
}
}
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