Code
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| using System.Collections; using System.Collections.Generic; using UnityEngine;
public class CameraFollow : MonoBehaviour { public Transform _target;
public float smoothing;
private Vector3 velocity; void LateUpdate () { if (_target != null) { this.transform.position = Vector3.SmoothDamp(this.transform.position, _target.transform.position, ref velocity, smoothing); } } }
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